Moebius-style 3D Rendering | Useless Game Dev

Moebius-style 3D Rendering | Useless Game Dev

Useless Game Dev

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Useless Game Dev
Useless Game Dev - 04.04.2023 13:11

REGARDING SABLE:
Many comments mentionning Sable and suggesting that I check it out. I have tried to answer some of them but I'll consolidate everything here.
I have played Sable before. I did intend to talk about it in the video, maybe do some sort of comparative analysis. In the end this project took a long time to make and I was getting tired of it, so I just finished and published the video, sans Sable.

Art-wise, Sable looks great, definitely has a nice Moebius/Nausicaa feel to it, despite some compromises they probably had to make for it to work as full scale open world game, such as the treatment of lines, or addition of fog. They did a great job at making their style performant enough to render an actual game, which my prototype could not do (granted they probably had more time to spend on developing it than I did)

Gameplay-wise, I was really excited to play Sable from the first day it was announced, and I think I even bought it on launch day. Ended up being a bit disappointed. Despite a few bugs and camera issues, the game feels a bit empty and it seems like eveyr time an NPC gives you a quest, you have to go on the other side of the world to find the one cave/tower/whatever where the McGuffin is, and then bring it back again. I'm not saying they're doing that to inflate the completion time, it's just a bit boring to me.
I did not finish Sable, despite being a Sable preacher for litteral years before its release. Regardless, if you enjoyed playing it, good on you! I can totally understand that some people have different tastes than mine.

Overall I'm really happy this game exists, it's always good to see some studios inovating in the rendering side (instead of chasing "more realistic" graphics)

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Михаил Смирнов
Михаил Смирнов - 12.09.2023 15:33

How did you apply your shader from Shader Graph to shadows?

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Eldar Sadykov
Eldar Sadykov - 03.09.2023 18:09

Fantastic video!

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Digital Oddities • GameDev
Digital Oddities • GameDev - 30.08.2023 05:57

Absolutely stunning! Adore how you creatively leverage Unity's systems in atypical ways to achieve your vision!

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Yaochu Bi
Yaochu Bi - 29.08.2023 19:48

So cool! Did you do it with hand written shaders or with shader graph?

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Luzno Lindo
Luzno Lindo - 29.08.2023 18:54

When did you become such a badass at this sort of thing?

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DorifutoRabbit
DorifutoRabbit - 28.08.2023 21:01

Bravo!

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Oscar
Oscar - 26.08.2023 23:59

It’s Moebin time

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Alex Williams
Alex Williams - 23.08.2023 00:23

Is there anyways you can explain what the shadergraph you showed plugs into to make it work with the lighting?

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Titan
Titan - 20.08.2023 11:27

is the source available? thanks

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beatdownblackjack
beatdownblackjack - 20.08.2023 10:16

Litterally working on a game right now with a Moebius aesthetic. This will help a lot.

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vakuzar
vakuzar - 19.08.2023 21:25

Can we get the rendering pipeline you used?

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vakuzar
vakuzar - 19.08.2023 21:24

Do a Ghibli version of this!

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JaysBlazed420
JaysBlazed420 - 16.08.2023 05:27

So Borderland style

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elem
elem - 12.08.2023 03:21

My god you have no idea how much it makes me happy seeing the final product. This is frikkin amazing man. You are awesome and deserve more subs !!

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LewisOne Studios
LewisOne Studios - 08.08.2023 22:02

Wow. Super clever solution.

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MrDeeprod
MrDeeprod - 05.08.2023 02:29

Have you got any references somewhere on the internet where I could better understand how you practically implement the “wiggly line” effect?

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Canopy Express
Canopy Express - 03.08.2023 23:06

This is amazing. The applications to animation are kinda insane.

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Aceatoll
Aceatoll - 02.08.2023 05:16

This is so good!
I want something almost exactly like it for a project in Godot, but unfortunately I have no idea how do that

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The happy E E
The happy E E - 29.07.2023 00:50

MORBIUS

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SUP3R
SUP3R - 28.07.2023 05:35

This game will make moebillion dollars for sure.

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Raghav Suriyashekar
Raghav Suriyashekar - 25.07.2023 09:59

ABSOLUTELY FANTASTIC VIDEO!!! How did you do the portals having color and then inverting it?

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bleeptrack
bleeptrack - 24.07.2023 16:16

Oh wow, this was super well explained! Thank you so much!

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Gustavo Salmerón
Gustavo Salmerón - 22.07.2023 08:47

This is awesome! I have a few ideas, I've been trying to implement something very similar myself: in the cross hatch shader, keep changing the texture used to give some movement, something like in The Wall movie. And making the outlines bigger and wavy would give that Ed Edd n Eddy vibe.

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Matthew Rafidi
Matthew Rafidi - 22.07.2023 06:31

Hey, I'm pretty new to you're channel but It's so interesting and helpful to see how these shaders are made. Hope you keep up the great work!

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Adrian Rolando Bedregal Vento
Adrian Rolando Bedregal Vento - 21.07.2023 00:27

Amazing video! Just one little question, for the wiggly lines, what kind of noise was used?

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AnJo888
AnJo888 - 19.07.2023 01:52

Great work. Can't afford being a patron... Any chance for you to sell this code only?

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Ney
Ney - 18.07.2023 20:19

so this is the style zineth was going for back in 2012

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Jee Advanced
Jee Advanced - 18.07.2023 15:19

i did it, my best was 69.69

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Happy Looter
Happy Looter - 18.07.2023 01:08

This looks like Sable by Shedworks published by Raw Fury

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Spealer
Spealer - 17.07.2023 20:04

Amazing video! This style also happens to be one that Mars First Logistics uses, which I adore!

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Jay
Jay - 17.07.2023 15:55

Hi, how did you get the portal effect at the end of the video? Like when you enter all the colors are visible.

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Le Mur
Le Mur - 16.07.2023 22:04

Hey Leonard, amazing video, but I can't figure out how you add the wave noise on the UV buffer for the handcraft effect. I'm new at shaders so I've managed to generate the outline but no way to make the wave effect... Could you spare me some advices about how you did it ?

Dis Léonard, incroyable la vidéo, mais je comprends moyennement comment t'as rajouté le bruit sur le buffer d'UV pour donner le côté dessiner-à-la-main. Je suis nouveau en shaders, du coup j'ai réussi à créer le contour, mais je comprends vraiment pas comment faire l'effet vaguelettes... Tu pourrais me donner un ou deux indices de comment faire ?

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maessof
maessof - 15.07.2023 05:39

Very clever!!!

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Ariescar
Ariescar - 14.07.2023 04:57

clear and precies for a 3d artist. thank you a lot

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Aidanimate
Aidanimate - 13.07.2023 09:16

I've been playing a lot of Xenoblade and I thought the title meant something else...

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Billy Mays
Billy Mays - 12.07.2023 08:43

Morbius

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Game Dev Garage
Game Dev Garage - 10.07.2023 19:35

Really cool video! Thanks for sharing 🙏

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Bruh Bruh
Bruh Bruh - 10.07.2023 08:56

Do y’all think this could work the same in blender also do u think it’s possible to maybe alter the rotation or randomness of the lines every frame or so it looks like every frame is hand drawn like 2D film animation?

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Chitus
Chitus - 07.07.2023 17:49

This is not just an amazing video on texture, color, and 3D model processing, but also an unexpected history lesson on an art style that I absolutely adore but had no clue about its origins. Thank you for enlightening me!

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ㅈ ㅊ
ㅈ ㅊ - 06.07.2023 07:32

shaders just change so much dynamic of a game even if it has nothing much to do

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Deven Smith
Deven Smith - 29.06.2023 00:35

Cool video but I wanted to learn how to do this. Thought it was going to teach me.

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MeXoon
MeXoon - 28.06.2023 16:52

yo you've just been on my home page and this is the first vid i see from you and i love it, keep up that great work man

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Seth Rollins
Seth Rollins - 26.06.2023 18:29

The void is now my home

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Khaled B
Khaled B - 25.06.2023 17:01

Great!

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Carlos F
Carlos F - 23.06.2023 03:59

I didn't know your channel and the quality of this just amazed me. I went to your patreon thinking you would have 1000+ patreons. This is really good content, keep going :)

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LazerSausage
LazerSausage - 20.06.2023 10:28

I love Giraud's comics, this is a great homage!

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