Комментарии:
REGARDING SABLE:
Many comments mentionning Sable and suggesting that I check it out. I have tried to answer some of them but I'll consolidate everything here.
I have played Sable before. I did intend to talk about it in the video, maybe do some sort of comparative analysis. In the end this project took a long time to make and I was getting tired of it, so I just finished and published the video, sans Sable.
Art-wise, Sable looks great, definitely has a nice Moebius/Nausicaa feel to it, despite some compromises they probably had to make for it to work as full scale open world game, such as the treatment of lines, or addition of fog. They did a great job at making their style performant enough to render an actual game, which my prototype could not do (granted they probably had more time to spend on developing it than I did)
Gameplay-wise, I was really excited to play Sable from the first day it was announced, and I think I even bought it on launch day. Ended up being a bit disappointed. Despite a few bugs and camera issues, the game feels a bit empty and it seems like eveyr time an NPC gives you a quest, you have to go on the other side of the world to find the one cave/tower/whatever where the McGuffin is, and then bring it back again. I'm not saying they're doing that to inflate the completion time, it's just a bit boring to me.
I did not finish Sable, despite being a Sable preacher for litteral years before its release. Regardless, if you enjoyed playing it, good on you! I can totally understand that some people have different tastes than mine.
Overall I'm really happy this game exists, it's always good to see some studios inovating in the rendering side (instead of chasing "more realistic" graphics)
How did you apply your shader from Shader Graph to shadows?
ОтветитьFantastic video!
ОтветитьAbsolutely stunning! Adore how you creatively leverage Unity's systems in atypical ways to achieve your vision!
ОтветитьSo cool! Did you do it with hand written shaders or with shader graph?
ОтветитьWhen did you become such a badass at this sort of thing?
ОтветитьBravo!
ОтветитьIt’s Moebin time
ОтветитьIs there anyways you can explain what the shadergraph you showed plugs into to make it work with the lighting?
Ответитьis the source available? thanks
ОтветитьLitterally working on a game right now with a Moebius aesthetic. This will help a lot.
ОтветитьCan we get the rendering pipeline you used?
ОтветитьDo a Ghibli version of this!
ОтветитьSo Borderland style
ОтветитьMy god you have no idea how much it makes me happy seeing the final product. This is frikkin amazing man. You are awesome and deserve more subs !!
ОтветитьWow. Super clever solution.
ОтветитьHave you got any references somewhere on the internet where I could better understand how you practically implement the “wiggly line” effect?
ОтветитьThis is amazing. The applications to animation are kinda insane.
ОтветитьThis is so good!
I want something almost exactly like it for a project in Godot, but unfortunately I have no idea how do that
MORBIUS
ОтветитьThis game will make moebillion dollars for sure.
ОтветитьABSOLUTELY FANTASTIC VIDEO!!! How did you do the portals having color and then inverting it?
ОтветитьOh wow, this was super well explained! Thank you so much!
ОтветитьThis is awesome! I have a few ideas, I've been trying to implement something very similar myself: in the cross hatch shader, keep changing the texture used to give some movement, something like in The Wall movie. And making the outlines bigger and wavy would give that Ed Edd n Eddy vibe.
ОтветитьHey, I'm pretty new to you're channel but It's so interesting and helpful to see how these shaders are made. Hope you keep up the great work!
ОтветитьAmazing video! Just one little question, for the wiggly lines, what kind of noise was used?
ОтветитьGreat work. Can't afford being a patron... Any chance for you to sell this code only?
Ответитьso this is the style zineth was going for back in 2012
Ответитьi did it, my best was 69.69
ОтветитьThis looks like Sable by Shedworks published by Raw Fury
ОтветитьAmazing video! This style also happens to be one that Mars First Logistics uses, which I adore!
ОтветитьHi, how did you get the portal effect at the end of the video? Like when you enter all the colors are visible.
ОтветитьHey Leonard, amazing video, but I can't figure out how you add the wave noise on the UV buffer for the handcraft effect. I'm new at shaders so I've managed to generate the outline but no way to make the wave effect... Could you spare me some advices about how you did it ?
Dis Léonard, incroyable la vidéo, mais je comprends moyennement comment t'as rajouté le bruit sur le buffer d'UV pour donner le côté dessiner-à-la-main. Je suis nouveau en shaders, du coup j'ai réussi à créer le contour, mais je comprends vraiment pas comment faire l'effet vaguelettes... Tu pourrais me donner un ou deux indices de comment faire ?
Very clever!!!
Ответитьclear and precies for a 3d artist. thank you a lot
ОтветитьI've been playing a lot of Xenoblade and I thought the title meant something else...
ОтветитьMorbius
ОтветитьReally cool video! Thanks for sharing 🙏
ОтветитьDo y’all think this could work the same in blender also do u think it’s possible to maybe alter the rotation or randomness of the lines every frame or so it looks like every frame is hand drawn like 2D film animation?
ОтветитьThis is not just an amazing video on texture, color, and 3D model processing, but also an unexpected history lesson on an art style that I absolutely adore but had no clue about its origins. Thank you for enlightening me!
Ответитьshaders just change so much dynamic of a game even if it has nothing much to do
ОтветитьCool video but I wanted to learn how to do this. Thought it was going to teach me.
Ответитьyo you've just been on my home page and this is the first vid i see from you and i love it, keep up that great work man
ОтветитьThe void is now my home
ОтветитьGreat!
ОтветитьI didn't know your channel and the quality of this just amazed me. I went to your patreon thinking you would have 1000+ patreons. This is really good content, keep going :)
ОтветитьI love Giraud's comics, this is a great homage!
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