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Cool to see the expressions and gain awareness of that functionality in godot! Some other useful functionality I could think of is having the ability to interact with one of the units and then pull up the dev console and have the units method list available to execute, it would avoid clutter in the long run assuming the current functions exist solely in the dev console and you could avoid autocompleting functions that begin with "_". If you already avoid using "_" for "public" functions then these functions are likely the ones most interesting to you.
Great video, thank you for it.
to brief.
ОтветитьGreat!
Ответитьim a visual artist. I am currently jumping into a game of my own. However i know my strengths.
would you be interested in a skill exchange? I would happily help you with your art if you could help me code my concept.
awesome
ОтветитьLove this, I have a template github project that I can copy from as a sort of basis, and I definitely need to add something like this to it!
Keep it up Shaggy! Great work ;)
Nice, I made a one recently but all it does is call a method if you type it's name. Time for some updates.
ОтветитьI created a dev console last week for my game. I didn't know about expressions. BRB while I refactor everything lol.
ОтветитьThis is very interesting, I use C# myself for godot so I made my dev console using reflect where it looks for annotations on every node added to the scene. Then it populates a button menu with buttons in categories that just call methods on the nodes. Kind of inspired by rimworld.
That being said, being able to parse expressions would certainly open up more possiblites, will have to check if I would be able to use this somehow in combination with C#.
I never thought this will be accessible to create a dev console. Really thanks a lot. Nice to see your game's progress, good luck !
ОтветитьNice! I didn't know about the Expression class.
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