A Technical Overview of the O3DE Atom Renderer

A Technical Overview of the O3DE Atom Renderer

Open 3D Engine

2 месяца назад

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Hear from Sidharth Moudgil, Rendering Lead and SIG-Graphics Chair, as he covers various parts of the O3DE Atom Renderer, and how they work together in a data-driven modular fashion. Sidharth will touch on the pass system, RPI tagging system to help data drive various features, render pipelines, material, and shader-related tooling.

Check out the Q&A portion of the session: https://youtu.be/Mlavsd4ctRE

If you have questions, we encourage you to explore some resources and documentation that might address your query:
• Join the Discord Server [https://discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [https://discord.com/channels/805939474655346758/805939474655346764]
• Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [https://www.docs.o3de.org/docs/]
• Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [https://o3de.org/contribute/#first-issue]
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