How to Make a Game People CARE About

How to Make a Game People CARE About

Sasquatch B Studios

3 месяца назад

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@TheXentios
@TheXentios - 18.07.2024 15:05

Game development become so popular at this point "selling shovels" makes more sense instead of trying to make a game for profit.

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@RealUnreal-yh5bw
@RealUnreal-yh5bw - 18.07.2024 18:21

DAmn i hate this adhd content, why not to just leave the stupid animations and editing and just talk.

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@Coco-gg5vp
@Coco-gg5vp - 18.07.2024 18:44

First

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@arkadiuszk.
@arkadiuszk. - 19.07.2024 04:34

Like a month ago i started making my own game, now i just find your chanel, and every your wideo is highly depressing for me.. thx

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@Mathsky4
@Mathsky4 - 19.07.2024 05:17

Thanks for the info.:⁠-⁠)

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@alecerno1915
@alecerno1915 - 19.07.2024 18:13

I love your content and I’ve learned so much from it. I really enjoy your vibe and see how much you care about what you do. Thank you! I look forward to your videos every week.

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@xkoan-yy7lg
@xkoan-yy7lg - 20.07.2024 04:34

gotta be honest i hate the scrolling visual clutter…

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@johnterpack3940
@johnterpack3940 - 20.07.2024 15:23

"It works, it's fair, it looks good"? It takes more than that to get me to care about a game. I have some great looking games that worked just fine that I uninstalled after less than an hour. I have other games that are renowned for bugs that I have hundreds, even thousands, of hours in. I don't even know what "fair" means in this context. But if this is all you think it takes to get people to think your game is amazing, it's no wonder most indie titles fail. I also found it a bit incongruous that you so heavily emphasized having passion for the project while simultaneously telling people to basically copy whatever was most successful. Again, that's part of why indie titles fail. It's like every time a blockbuster movie comes out and there are half a dozen low-rent knockoffs right behind it. Yes, those titles are successful for a reason. But that doesn't mean you'll be successful for trying to mimic them. The reason for their success won't be a singular thing you can just plop into your game. And people recognize a knockoff when they see one.

Passion is absolutely the key to success. That means making the games YOU want to play, not making the games you think others want to play. Trying to "read the room" and make the perfect game which will appeal to the most people... well, that's what Disney did with the Star Wars sequels. They literally tweaked the scripts based on focus groups and social media feedback. How'd that turn out?

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@contentatogames
@contentatogames - 21.07.2024 18:46

Super solid advice. Its the special sauce I'm always looking for.

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@DanielNewm
@DanielNewm - 22.07.2024 19:15

Great video, thanks!

A few notes about your editing. I love all the examples, game clips, overlaid text, etc. However, I think the GIFs and random movie clips are kind of annoying and distracting. I would rather have fewer cuts like those and just see your face talking more often. It would save you time editing and be less annoying, in my opinion. Keep up the great work!

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@GeogrifyFresh
@GeogrifyFresh - 23.07.2024 00:57

hey i’m a beginner and i just have a question about code, when i double click on a script, it opens microsoft visual but it doesn’t open the code. can someone help me

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@hotcoco2413
@hotcoco2413 - 28.08.2024 09:35

:3
.
[ Wed 2:35pm 8/28/2024 ]

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