Unreal Engine Action RPG with GAS  #15 - Replicated Sword Trails

Unreal Engine Action RPG with GAS #15 - Replicated Sword Trails

CodeLikeMe

7 месяцев назад

1,980 Просмотров

Project Files: https://www.patreon.com/posts/101615078 .
This is the 15th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to add a sword trail to the attack ability we have already implemented. When the character do an attack with the sword, a trail will appear along the movement of the sword and this trail effect will be replicated across server, client and all the instances of the game.
The sword trail effect will be imported from the following asset.
https://www.unrealengine.com/marketplace/en-US/product/sword-vfx-pack

if you are interested in how to create a sword trail effect, refer to the following tutorial:
https://youtu.be/FlUUH0CdfDg

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

Full Playlist :
Action RPG series with gameplay ability system:
https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz

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Тэги:

#codelikeme #unreal_engine_5_gameplay_ability_system #unreal_engine_5_action_rpg_with_gas #unreal_engine_5_gameplay_ability_sword_trails #unreal_engine_5_action_rpg_sword_trails #unreal_engine_5_melee_attack_sword_trail #unreal_engine_5_attack_weapon_trail #unreal_engine_5_rpg_weapon_trail #ue5_gameplay_ability_system #ue5_action_rpg_with_gas #ue5_gameplay_ability_sword_trails #ue5_action_rpg_sword_trails #ue5_melee_attack_sword_trail #ue5_attack_weapon_trail #ue5_rpg_weapon_trail
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