Комментарии:
Hi There. Great video. Already got the addon. One question please: If I move the viewing angle by pressing the scroll wheel and moving the mouse, the image is all out of place and it takes 20 minutes to fix manually. Is there a way to get it back to where it was? I hope I'm being clear. Cheers Markom!
Ответитьplease answer . How can I do this in maya
ОтветитьHow the fuck do I add edge loops
Ответитьwhat happens if: whenever I use this, my camera goes under the horizon line? I have just been bringing it up manually. My scene is outside, like buildings in a city, not an indoor scene. Thansk for the content, worth the subscribe and like!
ОтветитьI find this addon intersting, but I think it is missing one element from FSPY wich is the "principal point" feature. This is available in FSPY where you have to identify a 3d vanishing point to be more accurate. Maybe is it available in the plotter addon though.
ОтветитьI want to turn an drawing into 3D but I am scared my drawing is overcomplicated
Ответитьworst plugin doesn't work with complicated images
ОтветитьCr7 siiuu
ОтветитьQUick question. So I'm being super ambitious, and I want to do this, but to an HDRI. Is it possible to use this on that too?
ОтветитьHey, i'm having trouble installing the add-on. If I click on the folder, it opens up into different .py files and I have no idea which one to install and it seems like i can't install the whole folder... beginner here. Am I doing something wrong? HELP ME PLEASE.... :(
ОтветитьWHY?
ОтветитьI know it'd be silly, but what I really want is an add-on that you feed drawings to and it turns it into a mesh. Front, back, top, bottom, left, right drawings and it fills in the rest... or something, heck even 2/3 view image references, TAKE MY MONEY IF IT EVER EXISTS. As much as i enjoy modeling, as a one-man-band I'd like the process to be faster for character creation :,,)
Ответитьcan someone help? my addon is installed correctly but plot perspective button isnt there
ОтветитьSo cool this type of tool is back direct in blender..for vfx...its amazing...thx..
i would like to know more ..
,coments tips other feature too
..
can i get that image please that you used in video please
ОтветитьI remember the time when we were making donuts and then again but with high resolution. now we can just take a picture and bring it to life or add it to a game or a cinematic scene. Damn we are moving so quickly.
don't get me wrong I am just happy that we are progressing so quickly.
Glad Ronaldo found a new Job
ОтветитьSiiick
ОтветитьIf you want to not have extra edge loops, you can unwrap the model so it's straight, subdivide it a bunch, and bake to a new image to transform out the perspective and avoid distortion when you get rid of the subdiv and/or edge loops
Ответитьok, but how do you make it match a drawing for a background in a comic book? I built as scene for a comic I'm working on, and it's hard to match the perspective sometimes
ОтветитьOMG-this is exactly what I wanted to do, but couldn't find out how to do.thank you.
Ответить👌^_^👌
Ответитьgenius
ОтветитьWhat password ?
ОтветитьGreat add-on, terrible demonstration. Reminds me of "and now draw the rest of the owl"
ОтветитьAny alternative free addons?
ОтветитьKnew the technique. But enjoyed rhe voiceover style. Educating, fast and entertaining.
Ответитьits all good, but cinema 4d can do this since 2013.
ОтветитьVery useful :) thanks for the Tutorial!
ОтветитьSketchup had this feature for ages + it's way easier to work on - it has all the metric dims and easy extrusion
ОтветитьPretty neat. But would be neater if it understood what it's looking at and built the entire scene on its own.
Ответитьbro i have 1 problem
A man walks near the car and then sits in the car. How will the man go along with the car?
and then suddenly how will he get away from the car?(like jump)
please make 1 minute animation video
Holy grail
ОтветитьWow! That was really cool.
ОтветитьJust a tip, the texture coordinate node has a 'window' output. If you use that instead of UV mapping you get a perfectly aligned image with the camera, although it will move as soon as the camera does
ОтветитьCool . :O)
ОтветитьDo other 3d programs require adding more geometry to flat faces to get textures to display properly? I can't imagine anyone who does low poly game texturing tolerates this problem.
Ответитьjust insane
ОтветитьSick
ОтветитьHow did Blender go from like... well an "alternative" to rival expensive 3D like the KING that it is? (that's rhetorical, of course I know) It's just staggering and wonderful to see stuff like this coming to Blender. Bravo.
ОтветитьBack rooms now in 3d
ОтветитьPromise you'll leave your brain to the blender Gods to study
ОтветитьDon’t the perspective guides for each axis have to share a plane? I think that’s what’s responsible for the lack of accuracy in this case.
I couldn’t be furthest from a specialist but I think at some point in the past I read that somewhere and I started to get better results.
What about multiple images as a basis for scene building? Since we do not have any depth information, especially in images with only a few vertical or horizontal lines I usually need at least a second photoreference to correctly solve scale and depth of objects, especially if they are not connected to the inital reference objects.
ОтветитьSo how long have I been using fSpy for no reason?
ОтветитьHuge potential with a bit of AI to figure out where the walls are automatically.
ОтветитьPPlotter
Ответить