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Hi everyone! Let me know if you have any questions about the surface deform modifier in the comments below! :)
ОтветитьTwo hours screwing around with Geometry Nodes and this does it in a few clicks - Progress!
Once again, you saved the day! LOL
Thank you! This is very very helpful!
Ответить=D
Ответитьwwwwwwuts sup guys.. Justin is AWESOME:)
ОтветитьInteresting!
ОтветитьThanks for this! Is there a way to bake the surface deform modifier so one could export it as a .abc cache for use in other softwares like Unreal?
ОтветитьI got error => out of memory
ОтветитьHi, Thanks for this video, But I do not understand the function Spare Bind
What's the function about that,
Thanks again,
Oh wow! so many new ideas! Could be a great way to add detail to a characters clothing without having to add that extra detail to the simulation. Like pockets, zippers, seams, and whatnot
ОтветитьSo I have an animation of someone jumping on a bed. I need to find a way to deform the mattress to the shape of their feet when they land. This looks like a great start, but I'm not sure how I would go about setting that up. The mattress would be the deform object, but how would I make it so that the feet are the effectors? Or is this something more for soft body physics? I'm so confused.
ОтветитьGreat Video !
ОтветитьThanks, this was really useful for me!
ОтветитьHave you done the Mesh Deform Modifier?
ОтветитьHmm, interesting way to bend things.
ОтветитьLove these kind of videos. Very helpful. Excellent work!!
ОтветитьAwesome content, you have taught me so much. Thank you very much.
ОтветитьGreat! So I technically can do geometry cloth fibers and use simplified mesh to do sim? Thats exactly what I be wanted, thanks alot!
ОтветитьWow... incredible modifier
Ответитьbrillant !
ОтветитьGot a question : Why the hell sometimes when i pull a vertice / edge / face to only one axis with my mouse it add 0.00003 cm on another axis ? It's really anoying when im working on huge scale.
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