Комментарии:
Hey can u make a part 2 of this vid?
ОтветитьIt won't work 😢
Ответитьfor some reason it won't let me make a script. When I put in a script name and enter it disappears
ОтветитьYou have gained your self an New Subscriber!!😀
ОтветитьNice Video cause of you I can make a vid🥰
ОтветитьThanks So Much
ОтветитьTime for kill aura, bed nuker, fly, and aimbot!
Ответитьfr
ОтветитьEvents.EntityDeath(function(event)
if event.killer and event.killer:getPlayer() then
MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!")
end
end)
where do i paste it
Ответитьnow bedwars community is now scripter 💀💀💀
ОтветитьEvents.EntityDeath(function(event)
if not event.finalKill then
return
end
if (event.killer == nil) then
return
end
if (event.killer:getPlayer() == nil) then
return
end
ForgeService.givePoints(event.killer:getPlayer(), 5)
end)
Make a video on pvping on 20 ms, 40, 60 and 80. Hint: One gives kill aura
ОтветитьThx
Ответитьlocal lightIsGreen = false
-- Toggle from red to green and green to red
function swapLightColor()
local nextLightColorIsGreen = not lightIsGreen
local lightColor = "GREEN"
if not nextLightColorIsGreen then
lightColor = "RED"
end
MessageService.broadcast("Light changed: " .. lightColor .. "!")
-- Wait briefly before changing to "red"
if lightIsGreen then
task.wait(1)
end
-- Swap light color
lightIsGreen = nextLightColorIsGreen
end
function getLightWaitTime()
local waitTime = 1.5 + math.random() * 4
if lightIsGreen then
waitTime = 5 + math.random() * 5
end
return waitTime
end
-- Function to change light color on an interval
function startLightLoop()
while (task.wait(getLightWaitTime())) do
swapLightColor()
end
end
local lastPlayerPosition = {}
-- Function to constantly check if a player has moved
function startMovementLoop()
while task.wait(0.1) do
for i, player in PlayerService.getPlayers() do
local entity = player:getEntity()
if not entity then
lastPlayerPosition[player] = nil
continue
end
-- Check if player moved when light is red
if not lightIsGreen and lastPlayerPosition[player] ~= nil then
local distance = lastPlayerPosition[player] - entity:getPosition()
if distance.Magnitude > 3 then
CombatService.damage(entity, 100)
end
end
if lightIsGreen then
lastPlayerPosition[player] = entity:getPosition()
end
end
end
end
task.spawn(startLightLoop)
task.spawn(startMovementLoop)
function chase(player, entity)
while task.wait(0.1) do
if not player:getEntity() then
continue
end
entity:moveTo(player:getEntity():getPosition())
end
end
Events.BlockPlace(function(event)
if (event.blockType == ItemType.SLIME_BLOCK) then
local entity = EntityService.spawnImageEntity("rbxassetid://11467634330", event.position + Vector3.new(0,4,0))
entity:setCustomName("Gloop")
task.spawn(function()
chase(event.player, entity)
end)
end
end)
skid
ОтветитьGive all entities Dodo Birds when the match starts
Events.MatchStart(function(event)
for i, player in ipairs(PlayerService.getPlayers()) do
MountService.spawnMount(MountType.DODO_BIRD, player)
end
end)
-- Game of red light green light (don't move when red!)
local lightIsGreen = false
-- Toggle from red to green and green to red
function swapLightColor()
local nextLightColorIsGreen = not lightIsGreen
local lightColor = "GREEN"
if not nextLightColorIsGreen then
lightColor = "RED"
end
MessageService.broadcast("Light changed: " .. lightColor .. "!")
-- Wait briefly before changing to "red"
if lightIsGreen then
task.wait(1)
end
-- Swap light color
lightIsGreen = nextLightColorIsGreen
end
function getLightWaitTime()
local waitTime = 1.5 + math.random() * 4
if lightIsGreen then
waitTime = 5 + math.random() * 5
end
return waitTime
end
-- Function to change light color on an interval
function startLightLoop()
while (task.wait(getLightWaitTime())) do
swapLightColor()
end
end
local lastPlayerPosition = {}
-- Function to constantly check if a player has moved
function startMovementLoop()
while task.wait(0.1) do
for i, player in PlayerService.getPlayers() do
local entity = player:getEntity()
if not entity then
lastPlayerPosition[player] = nil
continue
end
-- Check if player moved when light is red
if not lightIsGreen and lastPlayerPosition[player] ~= nil then
local distance = lastPlayerPosition[player] - entity:getPosition()
if distance.Magnitude > 3 then
CombatService.damage(entity, 100)
end
end
if lightIsGreen then
lastPlayerPosition[player] = entity:getPosition()
end
end
end
end
task.spawn(startLightLoop)
task.spawn(startMovementLoop)
You helpt allot to trolmy frends
Ответить-- Game of red light green light (don't move when red!)
local lightIsGreen = false
-- Toggle from red to green and green to red
function swapLightColor()
local nextLightColorIsGreen = not lightIsGreen
local lightColor = "GREEN"
if not nextLightColorIsGreen then
lightColor = "RED"
end
MessageService.broadcast("Light changed: " .. lightColor .. "!")
-- Wait briefly before changing to "red"
if lightIsGreen then
task.wait(1)
end
-- Swap light color
lightIsGreen = nextLightColorIsGreen
end
function getLightWaitTime()
local waitTime = 1.5 + math.random() * 4
if lightIsGreen then
waitTime = 5 + math.random() * 5
end
return waitTime
end
-- Function to change light color on an interval
function startLightLoop()
while (task.wait(getLightWaitTime())) do
swapLightColor()
end
end
local lastPlayerPosition = {}
-- Function to constantly check if a player has moved
function startMovementLoop()
while task.wait(0.1) do
for i, player in PlayerService.getPlayers() do
local entity = player:getEntity()
if not entity then
lastPlayerPosition[player] = nil
continue
end
-- Check if player moved when light is red
if not lightIsGreen and lastPlayerPosition[player] ~= nil then
local distance = lastPlayerPosition[player] - entity:getPosition()
if distance.Magnitude > 3 then
CombatService.damage(entity, 100)
end
end
if lightIsGreen then
lastPlayerPosition[player] = entity:getPosition()
end
end
end
end
task.spawn(startLightLoop)
task.spawn(startMovementLoop)
-- Replace block beneath all players with diamond blocks
while (task.wait(0)) do
-- Loop over all players
for i, player in pairs(PlayerService.getPlayers()) do
-- Get player's entity
local entity = player:getEntity()
if (not entity) then
continue
end
-- Get block beneath player
local positionBeneath = entity:getPosition() - Vector3.new(0, 5, 0)
local blockBeneath = BlockService.getBlockAt(positionBeneath)
if blockBeneath then
-- If block beneath exists then destroy it and place diamond block
BlockService.destroyBlock(positionBeneath)
BlockService.placeBlock(ItemType.DIAMOND_BLOCK, positionBeneath)
end
end
end
Nice thanks
Ответитьbro its not working but how?
Ответитьcringe music
Ответитьhow to do no cps cap
Ответить-- Sends an info message to players when they get a kill
Events.EntityDeath(function(event)
if event.killer and event.killer:getPlayer() then
MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!")
end
end)
I just hate bedwars they always make bad updates and ur cool
Ответитьthis video needs an oscar award
Ответитьwhat is the first music track called
ОтветитьThat’s it am going to sub😊
Ответитьthe thing that makes this annoying is how u cant put a name in it
Ответитьwhen i click enter it doesnt let me put a name :( @DanielReportz
ОтветитьI cant find it for auto build 😢
Ответить-- Randomly spawn resources around the map
while task.wait(0.2) do
local position = BlockService.getAboveRandomBlock()
ItemService.dropItem(ItemType.EMERALD, position)
end
I HATE THIS
😊
Why does everyone blur it out
Ответить-- Sends an info message to players when they get a kill
Events.EntityDeath(function(event)
if event.killer and event.killer:getPlayer() then
MessageService.sendInfo(event.killer:getPlayer(), "You got a kill!")
end
end)
I hope the script is for mobile
Ответитьi subbed
Ответить-- Play a honk sound whenever an entity takes damage
Events.EntityDamage(function(event)
local attackedPosition = event.entity:getPosition()
SoundService.playSound(SoundType.VOICE_HONK, attackedPosition)
end)
I DINT KNOW WEBSITE
Ответить-- Replace block beneath all players with diamond blocks
while (task.wait(0)) do
-- Loop over all players
for i, player in pairs(PlayerService.getPlayers()) do
-- Get player's entity
local entity = player:getEntity()
if (not entity) then
continue
end
-- Get block beneath player
local positionBeneath = entity:getPosition() - Vector3.new(0, 5, 0)
local blockBeneath = BlockService.getBlockAt(positionBeneath)
if blockBeneath then
-- If block beneath exists then destroy it and place diamond block
BlockService.destroyBlock(positionBeneath)
BlockService.placeBlock(ItemType.DIAMOND_BLOCK, positionBeneath)
end
end
end
mathsspot_chromebok
ОтветитьEvents.EntityDamage(function(event)
local attackedPosition = event.entity:getPosition()
SoundService.playSound(SoundType.VOICE_HONK, attackedPosition hi
I know the website
Ответитьi cant exit of the script thing screen :|
ОтветитьLink the website PLEASE!
ОтветитьWhat is the site called?
Ответить