Steve Lee Level And Game Design

Every game designer should understand Orthogonal Design Steve Lee (Level and Game Design) 49,769 1 месяц назад
Being a level designer on Dishonored 2 Steve Lee (Level and Game Design) 8,795 1 месяц назад
8 Common Problems with Level Layouts / Blockouts Steve Lee (Level and Game Design) 27,227 1 год назад
Struggling to practice level design? This is why. Steve Lee (Level and Game Design) 34,505 2 года назад
How I design levels in text first, and why (HL2 level Part 1) Steve Lee (Level and Game Design) 47,879 2 года назад
Great portfolio advice from 6 lead level designers Steve Lee (Level and Game Design) 6,634 5 месяцев назад
How to get past the "blank canvas" in level design Steve Lee (Level and Game Design) 14,378 1 год назад
5 Tips for Great Level Design Apox Fox 49,637 5 месяцев назад
Why The Best Open World Is A (slightly) Closed World Adam Millard - The Architect of Games 1,330,874 2 года назад
Level Design Cover 101 - Placement & Mindset BauerDesignSolutions 25,967 3 года назад
Why Making Titanfall was Hard (from 2 Respawn design leads) Steve Lee (Level and Game Design) 5,893 2 года назад
How "Good Design" Ruins Games Adam Millard - The Architect of Games 273,430 2 месяца назад
19 ways to improve this FPS level design Steve Lee (Level and Game Design) 13,793 3 года назад
How Dishonored 2 Level Design gets Complicated (interview excerpt) Steve Lee (Level and Game Design) 5,808 3 года назад
How to Improve your Level Design Portfolio - 5 questions and tips Steve Lee (Level and Game Design) 9,453 3 года назад
How to make a Portal 2 puzzle in 60 seconds Steve Lee (Level and Game Design) 9,948 1 год назад
Game Anatomy: Into the Breach: Goals The Game Design Dad 151 2 дня назад
The level I made to work on Dishonored 2 at Arkane Studios Steve Lee (Level and Game Design) 33,998 3 года назад
Why "Speed Level Design" videos are so misleading Steve Lee (Level and Game Design) 58,017 2 года назад
How Bethesda built the worlds of Skyrim and Fallout Steve Lee (Level and Game Design) 12,480 2 года назад
DD2018: Steve Lee - Creative Process for Level Designers Digital Dragons 5,958 6 лет назад
Holistic Level Design in Dishonored 2 (immersive sim GDC talk) Steve Lee (Level and Game Design) 15,750 2 года назад
Dishonored 2 level designer critiques Dishonored 1 level Steve Lee (Level and Game Design) 9,858 1 год назад
How to show your level design portfolio work (and more) Steve Lee (Level and Game Design) 8,943 3 года назад
The Unreal level I made to work on Bioshock Infinite Steve Lee (Level and Game Design) 11,387 1 год назад
15 more level design questions to ask yourself Steve Lee (Level and Game Design) 4,046 2 года назад
9 ways to actually get game dev done on time Steve Lee (Level and Game Design) 13,402 1 год назад