Adam Millard The Architect Of Games

Factorio Fixed My Broken Brain Adam Millard - The Architect of Games 142,735 8 дней назад
Videogames Have Terrible Worldbuilding Adam Millard - The Architect of Games 173,075 1 месяц назад
Why The Best Open World Is A (slightly) Closed World Adam Millard - The Architect of Games 1,337,585 2 года назад
The Endless Novelty Of Blasting Wizards Through Windows Adam Millard - The Architect of Games 141,010 3 месяца назад
The Greatest Videogame Genre You Didn't Know Existed Adam Millard - The Architect of Games 168,697 2 месяца назад
How "Good Design" Ruins Games Adam Millard - The Architect of Games 287,901 5 месяцев назад
Why Videogames Want You To Fail Adam Millard - The Architect of Games 285,190 2 года назад
20(21) Games You Should Have Played Adam Millard - The Architect of Games 256,785 2 года назад
What Among Us Has In Common With Soviet Psychology Adam Millard - The Architect of Games 225,868 4 года назад
What's So Difficult About Alternate Endings? Adam Millard - The Architect of Games 351,321 2 года назад
How Dark Souls (accidentally) Taught You Cowardice Adam Millard - The Architect of Games 308,711 1 год назад
6 Lessons from Hollow Knight's immersive tutorial Adam Millard - The Architect of Games 592,910 7 лет назад
Terra Nil Claims It's A Reverse Citybuilder. It Isn't. Adam Millard - The Architect of Games 611,803 1 год назад
Why Is It So Easy To Break Videogame Economies? Adam Millard - The Architect of Games 535,319 2 года назад
The Lost Art of Video Game Critique Gred Glintstone 280,595 2 месяца назад
How Terraria Makes You Feel Like A Master Adam Millard - The Architect of Games 1,547,996 5 лет назад
Is It Possible To Fix Gaming Toxicity? Adam Millard - The Architect of Games 283,838 4 года назад
Why Can Master Chief Only Carry Two Guns? Adam Millard - The Architect of Games 162,771 3 года назад
How YOU Wrote Rimworld's Best Story Adam Millard - The Architect of Games 112,926 6 месяцев назад
Why Do So Many Games Have Tanks, Healers and DPS? Adam Millard - The Architect of Games 1,046,620 3 года назад
What Was Disco Elysium Actually About? Adam Millard - The Architect of Games 538,820 2 года назад
When Great Games Have Terrible Beginnings Adam Millard - The Architect of Games 1,097,233 4 года назад
How To Design An Unsolvable Problem Adam Millard - The Architect of Games 186,933 2 года назад
You Can Never Play The Same Game Twice Adam Millard - The Architect of Games 124,972 10 месяцев назад
Why The Longing Takes Four Hundred Days to Play Adam Millard - The Architect of Games 7,000,975 4 года назад
How Videogames Make The Ultimate Sacrifice Adam Millard - The Architect of Games 281,580 3 года назад
Videogames Will Never Escape The Elements (and neither will you) Adam Millard - The Architect of Games 124,749 7 месяцев назад
How Gameplay Loops Keep You Playing Adam Millard - The Architect of Games 295,254 5 лет назад
What Was Undertale Actually About? Adam Millard - The Architect of Games 1,141,288 5 лет назад