Комментарии:
Awesome stuff as always man. I'm always happy to see more examples of how to do things, and see your thought process on what your code does. It definitely helps reframe how I think about things.
ОтветитьI love the tutorial I'm gonna use these to make a map but could you possibly make a video on how to make a randomiser/ game mode selector that all the maps have
Ответитьyou are a legend
ОтветитьIs there a way to check what’s in a players inventory? Besides if they are holding the object?
ОтветитьVery informative as always, love the helpful tips too
ОтветитьAaaoowww ... man, thank you very much for this incredible turorial, i really appreciate it. I love you😅. Hugs from Brazil..
ОтветитьYou CTRL click to see all events in a device, this isn't working for me do you know what bind it is?
Ответитьdid you make a new Verse File For?
CustomPlayer := class():
var UniqueID : int = 0
My AgentObj:agent
var IsFast:logic = false
Hi there! I was wondering if you knew how to make changes to the graphics settings or screen resolution within a map. I want to add stretched resolution to the map but not sure how to go about it?
ОтветитьCan you make attack animations faster i want to make sword fights and make some hit slow and some fast
ОтветитьThis is helpfull, but can we make, instead of adding 2 or more movement modulator device, we only change the value on the device itself, if we can, how to do that ?
ОтветитьDid you use vfx creator to get that vfx on your feet?
Ответитьi Cant find where to get the game manager device can anyone help
Ответитьvery helpful, but now we can not use just like state machine or animation BP to manipulate the character animation and movement, right? we can only use fortnite character movement?
ОтветитьIs there any performance issue if I set it to validate every Sleep(0.1) instead of Sleep(1.0)?
Ответитьis this work on NPC? or it's work only on player?
ОтветитьHi thank you very much for the tutorial, where do we need to add in the code :OnBegin GetPlayspace().PlayerRemovedevent().Subscribe(OnPlayerRemoved) Thank you
ОтветитьIf you did something similar but for jumping, would you store the Jump logic within the CustomPlayer class already made? Or would it be better to make a new one?
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