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My dude the title says ranger, might want to fix that
Ответитьoh yeah!
i've been waiting just for this, can't wait to hear what you have in mind
Loving your video. They help a ton with the rules
ОтветитьPlanning to do these for Investigator, Oracle, Swashbuckler, and Witch?
ОтветитьAnd, yes, a few videos about skill feats would be cool.
ОтветитьAs far as I can tell Pathfinder 2 has three class frameworks: Martial, Caster, and Skill. You see the same framework play out with the Investigator. Same skill structure and same precision damage though tied to a very different mechanic.
Of course there's variation on those frameworks like Monk and Champion dipping in to, or at least being able to dip into, casting. Or how Swashbucklers follow the martial framework but dip into the skill side of things since, while they don't get skills and skill feats like Rogues, they do rely on skills to get panache which gets them precision damage though not as much as Rogue/Investigator unless they do a move that ends their panache. I was thinking about this since the APG playtest material but now that I've seen the full version of the Oracle the Ancestor Oracle pretty well confirms that they were going off those 3 frameworks.
Great video, as always.
I have to point out though, for the Ruffian and Scoundrel rackets a rouge has the option of selecting strength/charisma as their key ability score, but they can still choose to select dexterity if they want.
Another great video here!
ОтветитьIt is worth noting with the optional flaw rule, you could make a Dwarf's Charisma Flaw into a Charisma Boost by using the now two +2s, taking the two flaws you gain elsewhere (perhaps you'll be a Thief, so dropping Strength to 8 isn't an issue, and you choose to bring Wisdom down to 10).
ОтветитьGoing in depth with all the Feats would be a hell of a project...and welcomed lol
ОтветитьFor meme value i tried to see how many skills you can be trained in and at what level, turns out a rogue with 12 intellect can be trained in every single skill at level 1, lore skills not withstanding. How to be a smartass 101.
Ответитьskill monkey idea human skilled heritage, with field medic background and natural skill heritage feat.start stats 10,16,12,16,14,10. at level 1 thief rogue. you get perception(e) stealth(t), thievery(t), medicine (field medic), 7+3(int) skills, and 2 skills(t) also any 1 skill(t)but at lvl5 it goes to (e).you also have 1 rogue feat and any skill feat of choice. basically, you start at level one with 13 skills to pick. I added field medic so it can have some healing skill buffs I think you can get almost all skills minus things like crafting this or lore that at first level. I like thief rogue because they use dex for attack and damage for the weapon you are likely to use. As you are trained in basically any skill you can pick whatever skill feat that best flavors the way you play.I think recognise spell would be neat as you could identify any spell of 2nd level or lower automaticly with the training in religion,occult,nature,or arcana and increases spell level with improvment in skills expert is lvl4 and under master 6 etc. all this at level 1.
ОтветитьWant to have a laugh? A friend asked me to make a Rogue for him for an online campaign - well, I got him Battle Medic as a background and made him a Thief - now he double duties as the team scout and team healer. Because let's be honest, with all those skill feats one maxes up the Medicine tree real fast, making him a reasonable alternative to the Cleric.
He loved it.
I just realized that played right, the most multi attack penalty a rogue gets, starting at level 1, is -2 and -6. That is pretty dang sweet. (Agile and securing flat-footed basically for free always)
ОтветитьIn the video, I mention that taking each Rogue Racket changes the Rogue's Key Ability score. This isn't quite the case. The Rogue has the CHOICE of changing their key ability, but they may always keep it as Dexterity no matter which Racket they choose.
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