Next Level Creature Sound Design

Next Level Creature Sound Design

GDC 2025

3 года назад

40,549 Просмотров

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@Kitsune_Dev
@Kitsune_Dev - 14.01.2021 19:54

Hmm

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@glitterviolence8978
@glitterviolence8978 - 14.01.2021 19:56

Nice. Love sound design in games. A joy to watch.

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@thomashewitt8104
@thomashewitt8104 - 14.01.2021 21:24

Awesome stuff! I’ve been messing around with sound design in Dreams lately and will definitely be taking some of these tips on board

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@giro34920
@giro34920 - 14.01.2021 22:32

That was an incredibly interesting GDC talk! Thank you a lot for sharing those tips!!!!

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@pxldj
@pxldj - 15.01.2021 18:51

I was there in 2017, this talk helped me a lot! Thanks for posting!

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@benjiusofficial
@benjiusofficial - 15.01.2021 22:58

Damn, Boom Library? I use some of their sample packs on the regular. They the real OGs

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@TomWrightSound
@TomWrightSound - 18.01.2021 19:14

Awesome talk

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@can_sarac
@can_sarac - 21.01.2021 14:32

i spent couple weeks designing sounds for 8 creatures. after watching this, i feel like i should start from scratch lol

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@brouwjon
@brouwjon - 25.02.2021 19:48

This guy is from Boom Library??!!!! Solid gold information here. Saved!

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@cerebralm
@cerebralm - 05.03.2021 01:41

Awesome talk!
less serious note:
there really is no dignity in this stuff is there, hours of wet fart noises and growling to yourself with a microphone lol

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@TachyBunker
@TachyBunker - 03.04.2021 15:00

GDC is my favorite TedX.

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@chazzhill-hayr9201
@chazzhill-hayr9201 - 08.06.2021 06:14

This is awesome!

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@benjiusofficial
@benjiusofficial - 30.07.2021 21:33

Coming back to this after a while, I would say that, while Zynaptiq Morph is pretty dope, I think Melda's MMorph is superior. I think the former works on band vocoding while the latter works on FFT spectral analysis.

Similarly, a spectrum analyzer is super important. I found that Ableton's freq shift colors the sound alot whereas FL and Melda's Frequency Shifts don't.

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@digitalconsciousness
@digitalconsciousness - 08.08.2021 22:57

Doesn't take too long for you to realize this guy knows what he's talking about when it comes to sound design and microphones. This guy doesn't fuck around when it comes to quality.

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@PenguinMaths
@PenguinMaths - 11.08.2021 07:02

Love this video, I've never thought about how useful high frequency mics could be.

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@dmitripopov8570
@dmitripopov8570 - 27.08.2021 21:49

Bravo and thank you!

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@anikumkum
@anikumkum - 30.09.2021 22:43

"With us in the UK it's a very noisy environment."

Well sir I think you need to make a trip to India....you're definitely bound to have a breakdown

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@bjrnespeseth8515
@bjrnespeseth8515 - 20.05.2022 05:36

Big fan of the sound design in total war, this was epic

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@ignacionavarroazurmendi6945
@ignacionavarroazurmendi6945 - 27.08.2022 23:21

Genial

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@RewdanSprites
@RewdanSprites - 05.09.2022 21:48

Really amazing talk. Very helpful! It was also cool to hear about how total war warhammer sound were made - being a fan an all 😉.

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@MathiasBjrnskov
@MathiasBjrnskov - 07.09.2022 12:28

Great talk, terrible standup

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@megazoned3973
@megazoned3973 - 22.03.2023 13:08

nice talk.. but what was on the master bus ?

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@rhamyzakhari5352
@rhamyzakhari5352 - 12.07.2023 19:00

Fantastic video. Great tips and insights

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@pavelsabacky
@pavelsabacky - 08.08.2023 17:01

Awesome! Thank you for letting this into the world!

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@DarkSideofSynth
@DarkSideofSynth - 12.11.2023 18:37

Great stuff. Don't judge people when they make funny sounds - they must just be working, and will soon become monsters ;)

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@PitchDriftProductions
@PitchDriftProductions - 14.02.2024 13:29

Great talk!
having an increased frequency range really seems incredibly useful.

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@enol.balado
@enol.balado - 02.08.2024 09:16

Very cool one. From emotional to technical, all the aspects covered!

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@SpellFire
@SpellFire - 11.11.2024 18:42

This was really insightful, love it

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