Real-Time, Physics-Based, Localized-Gravitational Structure Simulation

Real-Time, Physics-Based, Localized-Gravitational Structure Simulation

GoshFather

54 года назад

596 Просмотров

The latest build of the underlying logic that is used for destructible environments and planetary systems in my video games. The latest example of its recreational usage can be found at GoshFather.com

The code was written in Python for the Open-Source Blender Game Engine. I am currently porting the logic to C# for use with the Unity engine. From there I should be able to produce physics based games with destructible environments for smartphones like Android and iOS. Please contact me here with any business inquiries. And don't forget to Subscribe!

Тэги:

#RealTime #Physics #Simulation #Programming #Blender #Python #Indie #Game #3d #Engine
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